Everquest Opens the Doors

calendar Posted on April 17, 2008   comments 2 Comments

Long time readers will recall that I’m rather fickle with my gaming. I tend to cycle through World of Warcraft, Everquest 1 and Everquest 2. I like all three and I have friends playing all three — the trick is just finding the time and staying entertained. I tend to be gung-ho for a month or so and then start the cycle of “time to move on”.

Anyways, the latest is Everquest (the original). Some of my old EQ friends and I all started back a month or so ago and have been having quite a lot of fun lately. So much fun that I find myself logging in almost every night and staying up way too late :-)

Looks like I last tried EQ almost two years ago. I reckon I was due. Boy, things have changed a lot — especially gear. I can buy gear in the bazaar for a few thousand K that is far superior to stuff we used to raid for way back in the day.

Today is patch day. So, even though I have the morning off from work, no EQ for me. However, if you ever played EQ in the past, you might find this bit of the patch message interesting:

Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows:

Holy cow! That’s huge. Way back in the olden days, when I was a little raider and Time was the zone to get to I was just one flag away. But I never quite managed to get that final flag. Now I can finally see Time!

Here’s the rest of the scoop:

- Required Level 46 -
The Howling Stones
Old Sebilis
Skyshrine to Cobalt Scar

- Required Level 55 -
Sleeper’s Tomb
Veeshan’s Peak
Vex Thal
Locked areas of the Temple of Ssraeshza

- Required level 57 -
Bastion of Thunder
Halls of Honor
The Temple of Marr
Tower of Solusek Ro
Drunder, The Fortress of Zek

- Required Level 60 -
Plane of Water
Plane of Air
Plane of Fire
Plane of Earth
Ikkinz
Uqua
Yxtta
Kodtaz

- Required Level 62 -
Plane of Time
Inktuta
Qvic

- Required Level 65 -
Txevu
Tacvi

- Required Level 68 -
Anquish

- Required Level 70 -
Dreadspire
Demiplane of Blood

- Required Level 72 -
Theater of Blood
Deathknell

Nifty. I’ve been wanting to do alt-flagging quests with some of the guildies to get them into some of those zone with me to farm and grind experience. As of today, that won’t be necessary. Plane of Earth grind, anyone? :-D

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2 Responses to “Everquest Opens the Doors”

  1. Dani on April 21st, 2008 6:48 pm

    I am really jonesing for EQ 1 again. I have totally given up MMOs, but seriously, I dream about EQ. How’s the gameplay nowadays? Is it possible to experience stuff without raiding and partying? I’m a total soloer, and it isn’t worth it to me if I am stuck in the same boat I was when I left. I just didn’t have the time or connections to raid. I hated raids… Just wondering if you have any comments.

  2. Chris on April 21st, 2008 7:20 pm

    My main is a beastlord. Lvl 70 now (came back as 67). With the new bazaar gear and cultural stuff I’m easily solo’ing HoH and BoT. I still go over to Grieg’s End (past the inner gates) and tear that up on slow nights too. Not bad AA and good fund raising.

    So yeah, depending on your class you can definitely solo. Heck, a warrior friend solo’s in GE all the time. He has some down time…. (but regen is a lot faster now after the out of combat timer kicks in).

    I confess, I haven’t checked out many of the newer zones. Since the last patch I’ve been dragging friends around to the old pre-Time flagged zones :-)

    And I’m done with the raid scene as well. Not going down that path this time around.

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